

Alice-130 can hold her own just standing by it due to her extra powerful shields. Put Jerome-092 and Douglas-042 in the two garrison posts by C. Send Scorpions, Warthogs, and Marines to A and B, but make sure you have Wolverines as they are crucial at those two bases due to both Banished aeirial units and the Retriever Sentinel. We recommend that you keep all three Spartans at C and use your two bases to reinforce the Control Towers closest to them. You can also make the south-east turret station a watchtower to extend your range, but if you keep a single unit at A, you'll always be able to see it.Ĭontrol Towers B and C seem to be the hardest to keep.

This will allow the siege turrets to attack Control Tower A if it's in view. We recommend that the northern turrets be anti-infantry and anti-air (either can be one of them) and the southern ones both be siege turrets. Try getting multiples of each units to have a well-balanced army.

We recommend that your main base has two Supply Pads, a Generator, an Airpad, a Garage, an Armory, and a Barracks. There is a second available base to the north-east that is held by allied units at the start, but it can be destroyed by the enemy and taken over by you. Your army should be as balanced as possible. Make sure you get the Phoenix Log to the south of your main base. Once you've defeated it, build up your army and take over the three Control Towers before the enemy gets to 3000 tickets. The beginning of the mission introduces you to the Retriever Sentinel. Your goal is to capture as many of the Control Towers as you can until you get 3000 tickets. This mission plays out just like a match of Domination.
